Chase Garcia
4/28/2022
Destiny 2, an online game that has both PvE and PvP aspects can seem very overwhelming when trying to find a proper weapon load out. There are multiple aspects behind each weapon whether it be the type of weapon it is, the ammo it uses, or just the pure stats behind the weapon.
My goal here is to explore all the weapons in Destiny 2 to find out which ones are most optimized for PvP. It can be hard to find what weapon to use in for PVP and that’s why I hope to enlighten some of those concerns.
The data I gathered came from the below site and contains the pure base stats behind every weapon in Destiny 2. These data sets do not contain any modifiers you get from any perks in the game and are solely from the weapons themselves. These were each pulled from 16 different spreadsheets as they were broken apart by weapo types.
https://www.destinymassivebreakdowns.com/weapon-stats-spreadsheet-2
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Reading in the data
Below are the basics to keep in mind when selecting a loadout for PvP in Destiny 2.
Since one of the major aspects for deciding our weapons of choice is ammo it is only best to see which types of weapons take what ammo.
## # A tibble: 9 x 2
## Type n
## <chr> <int>
## 1 Autorifle 47
## 2 bgl 1
## 3 Bow 19
## 4 Handcannon 50
## 5 Linearfusion 1
## 6 Pulserifle 41
## 7 Scoutrifle 35
## 8 Sidearm 31
## 9 Sub 31
## # A tibble: 7 x 2
## Type n
## <chr> <int>
## 1 bgl 13
## 2 Fusionrifle 29
## 3 Handcannon 2
## 4 Linearfusion 9
## 5 Shotgun 44
## 6 Sidearm 1
## 7 Sniper 37
## # A tibble: 9 x 2
## Type n
## <chr> <int>
## 1 Bow 1
## 2 Fusionrifle 1
## 3 Hgl 19
## 4 Linearfusion 5
## 5 Machinegun 19
## 6 Rocket 26
## 7 Shotgun 2
## 8 Sniper 2
## 9 Sword 32
There are 9 Weapon types that use Primary Ammo
There are 7 Weapon Types that use Special Ammo
There are 8 weapon types that use Heavy Ammo
Our primary which is a weapon that has infinite ammo will be our main combat weapon.
## # A tibble: 9 x 52
## Archetype Weapon Energy Perk Effect RoF Crit_dmg Body_dmg Crit_mult
## <chr> <chr> <chr> <chr> <chr> <dbl> <dbl> <dbl> <dbl>
## 1 High Impact Halfdan-D (~ Kinet~ <NA> <NA> 360 35 22 1.6
## 2 High Impact Gahlran's R~ Kinet~ <NA> <NA> 360 35 22 1.6
## 3 High Impact Pluperfect ~ Kinet~ <NA> <NA> 360 35 22 1.6
## 4 High Impact Age-Old Bon~ Void <NA> <NA> 360 35 22 1.6
## 5 High Impact False Promi~ Kinet~ <NA> <NA> 360 35 22 1.6
## 6 High Impact Chrysura Me~ Solar <NA> <NA> 360 35 22 1.6
## 7 High Impact Come to Pas~ Arc <NA> <NA> 360 35 22 1.6
## 8 High Impact Herod-C (Ga~ Stasis <NA> <NA> 360 35 22 1.6
## 9 High Impact Vex Mythocl~ Solar <NA> <NA> 390 35 22 1.6
## # ... with 43 more variables: `Optimal_TtK(s)` <dbl>, Opt_Shots <dbl>,
## # Crit_Percent <chr>, Opt_Crits <dbl>, Opt_Body <dbl>, Bursts...15 <dbl>,
## # Body_TtK <dbl>, Body_Kill <dbl>, Bursts...18 <dbl>, Impact <dbl>,
## # Range <dbl>, Stability <dbl>, Handling <dbl>, Reload_Speed <dbl>,
## # Aim_Assist <dbl>, Recoil_Direction <dbl>, Mag_Size <dbl>, Type <chr>,
## # Ammo <chr>, Draw_Time <dbl>, `Optimal_TtK (s)` <lgl>, Bolts <dbl>,
## # Accuracy <dbl>, Blast_Radius <dbl>, Velocity <dbl>, Inventory <dbl>, ...
## New names:
## * Bursts -> Bursts...47
## New names:
## * Bursts -> Bursts...47
## New names:
## * Bursts -> Bursts...47
## New names:
## * Bursts -> Bursts...47
## New names:
## * Bursts -> Bursts...47
## New names:
## * Bursts -> Bursts...47
## New names:
## * Bursts -> Bursts...47
Players spawn with limited special ammo but these weapons have 1 shot capabilities.(Meaning you are able to take out an enemy with one shot) I am going to create a new variable called Special that stores all weapons that use special ammo.
Three dashes make a new slide without having to put a title, and the three-# titles don’t make a new slide, only the two and one.
still on the same slide.